[Python-il] a python meeting in TLV

Ori Peleg oripel at gmail.com
Sun May 18 13:24:47 IDT 2008

Already sounds like enough content for 2 meetings or more. Cool!

2008/5/18 Udi h Bauman <dibaunaumh at gmail.com>:

> That is, 5min of talk about >1 year of experience ;-)
> Udi
> On Sun, May 18, 2008 at 12:38 PM, Udi h Bauman <dibaunaumh at gmail.com>
> wrote:
>> Will be happy to give my 5min of experience from 4 web-sites /
>> enterprise-apps implemented in Django.
>> Udi
>> 2008/5/18 Alon Levy <alonlevy1 at gmail.com>:
>>> Ideas for talks:
>>>   * pypy. I am not an expert on it at all, but if no one with more
>>> knowledge on the topic steps up I could talk about it (but I think it should
>>> only be considered as a filler).
>>>   * django and other web frameworks. This is probably something that's
>>> already been done to death, but interesting for me personally to hear about
>>> experiences - maybe people could talk about experiences implementing sites
>>> in python with various frameworks, 5 mintues per person.
>>>   * great gui with python - I've been seeing clutter and python
>>> interfaces to other stuff - the question in my mind is how to create a great
>>> python gui with animations, think something like red alert / cnc install
>>> screens, but with open gl (again, see clutter demos for what I'm talking
>>> about). It would be great if someone has done something and has real
>>> experience with this.
>>>   * python 3000 - could be interesting for someone to present some of the
>>> stuff. I personally read some but haven't tried it yet.
>>>   * optimizing python code.
>>>   * real world meta class usage - just interesting to hear if anyone
>>> actually uses that feature (I know at least one example, but a small thing -
>>> not a big project).
>>> I could give a case study talk about a project I've done in python: a
>>> project for my thesis that involves some geometry, opengl display, gtk and
>>> twisted. It's actually two apps: a geometry display and an implementation of
>>> some computational geometry algorithm. The points of the talk would be: 1)
>>> get some feedback for myself on what I did right and what wrong in the
>>> design (I don't expect any insights, but maybe). 2) say what I think about
>>> direct opengl programming with python (it doesn't scale). 3) say what I
>>> think about wx vs. gtk (wx isn't stable with twisted on linux, gtk is,
>>> generally same amount of code for both).
>>> Alon
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